This build is very common in PuGs. It is currently the best heal build to use in PuGs. More info about this can be found here. This build provides a high amount of boons and a lot of safety to the group via its healing. It, therefore, shines most in less experienced groups as well as when you have bad instabilities.
It offers a large of healing thanks to , , permanent Regeneration and Vigor that you get from . Whenever you use a Jade Golem skill it pumps out more healing when traited with . You can also provide a huge amount of Barrier with , and maintaing a near permanant uptime on your party.
Note that this build variant is optimized for 150 agony resistance. If you have more Agony Resistance, feel free to swap out more Harrier pieces but make sure you are maintaining as close to 100% Boon Duration as possible. Check the gear optimizer for more gear variants!
offers projectile reflection and some CC when released though .
can be used as a long block that CCs any enemies attacking you. After the block is over it will cc with .
A large part of the support is generated through the use of your Jade Mech and Kits.
Engineering kits can be opened instantly to give access to 5 new skills, which when closed again return you to your weapon set. Each kit skill will have its separate cooldown, although as you play the class you come to get a feel for when each skill will be available.
Your jade mech is your main source of Alacrity generation, while also providing a significant portion of your other boons. It inherits your concentration and healing power thanks to .
and your Mechs auto attacks will slowly generate a small amount of might thanks to .
pulses Might abd Fury to 5 targets resulting in 30 seconds of Might and Fury being shared. It also generates a large amount of Barrier which in turn generates Alacrity thanks to .
You can summon your Mech using and recall it with
Sometimes your Mech can get stuck, you can try to use Return to Me to get it to come to you, if this doesn't work you may have to recall it instead. Alternatively if is availible, this can be used to port your Mech to your target.
Remember your Mech commands will generate boons in a radius around your Mech. Make sure it is in range of you and your party before using them!
Your Med Kit is your main source of healing. It has a mixture of condi cleanse, supportive boon generation, and burst healing thanks to
and provide a large amount of constant healing to your party.
will cleanse up to 4 conditions over 3 seconds, while also providing a water field that can be used for blast heals.
is a large group heal that should be used to recover from high incoming damage.
is a blast finisher that can be used to blast your water field from for burst healing. It also provides some Regeneration, Vigor and Swiftness.
Remember that many skills in heal in a small radius so make sure you are close to your party.
Provides some additional support through condi cleanse, some burst healing, and slow CC.
is a strong AoE pulsing heal that can be used proactively before high pressure situations. It also grants Might through .
Alacrity is applied by two methods. The first is , which should be pressed off cooldown. In addition to this through the trait , when you apply Barrier you will also share Alacrity. With high Boon Duration it is very easy to upkeep 100% duration.
Might is mainly generated from , which will allow you to easily maintain 15 stacks. Outside of this you slowly generate Might thanks to , which slowly will ramp might up to 25 stacks over time. If Might is really suffering, you can also use utility skills such as along with to help.
Fury will be provided through pressing off cooldown. As long as you have at least 62.5% Boon Duration you will be able to maintain 100% uptime.
Vigor can be maintained permanantly by using off cooldown. When using , you also share it when using .
Barrier helps to provide Alacrity through the trait , while providing excellent damage mitigation. You have 3 main methods of generating Barrier; passivley generates it over time, Your utility skills and and finally by using Your third auto attack skill on Mace.
To provide most of your boons, you can simiply cast , and .
If there is no fire field you can provide one with (Skill 4) in .
To blast your firefield to share Might, Engineer has blast finishers on many of its skills. Your most acessible blasts on Heal Mechanist are:
if you used to provide a firefield,
, the second activation of Shield 4.
A large amount of your sustsined healing comes from traits. , and generate a lot of passive healing to yourself, which is then shared with and amplified with .
When under constant pressure and can be used. It is reccomended to use first due to its shorter cooldwon.
If your parties hp is not full you can use in which is very strong. However, you should first consider other abilities to heal your party quicker since you want to maximize your time on mace to generate Barrier.
Your best form of sustained healing is to keep your Barrier uptime high. By using , and if needed , your party will not lose much health due to tanking damage.
and can be used for some burst healing.
Aditionally you have 2 water fields with and which can then be blasted with , and for massive healing.
If you don't have any burst healing abilities up, you can use for a large amount of Barrier to help sustain your party while you heal them back up.
If you are anticipating a large amount of incoming damage using or before for strong healing over time can be useful.
Your strongest condition cleanse is in , removing up to 5 conditions on 5 targets.
Blasting Light Fields also causes area condition cleanse. You can place light fields with or and then blast with , or .
If you have a high amount of condition pressure you can use or for a longer-lasting condition cleanse over time.
Remember to equip a to your Aquabreather, so you will get the 6th bonus underwater!