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  • October 15, 2023
  • 10.2 min to read
Overview
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Template Code
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Conditions
Role
  • Power Damage
Synergy low
DPS high
Independence high
Acquiring basicsaverage
Achieving masterydifficult
The Power Holosmith is a flexible build that can do well in a variety of different group compositions. It offers:
  • High burst and good sustained damage
  • Good crowd control
  • Good utility through Vulnerability and access to some Blinded, Crippled and Immobile
  • The ability to boonstrip with
    when running
  • An incredible skill set for various skips in Tier 4 fractals due to access to Stealth, as well as Superspeed and a targeted leap with
  • Some self-generation of Might, Quickness and Fury
The build benefits from slaying potions such as
and
.
There are 2 different versions of Power Holosmith which perform similarly, namely Sword ECSU, and Hammer PBM. They are named after:
  • The weapon they are holding, Sword+Shield vs Hammer.
  • The Grandmaster Holosmith Trait they use, Enhanced Capacity Storage Unit (ECSU) vs Photonic Blasting Module (PBM).
Equipment
You will only need some Assassin pieces if you want to swap to
for better self-generated Might.
You can use Off-Hand Pistol if there is absolutely no need for the CC from Shield.
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker

Any item with the same stats may be used!

Holosmith
Heal
Utilities
Elite
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Relic
Build
Traits
  • Firearms
  • Explosives
  • Holosmith
Situational Traits
When running the Hammer PBM build.
If you are already crit capped without
and struggle with Might uptime.
  • Tools
If your Quickness uptime is low, you can swap out the Firearms trait line with Tools and replace
with
.
  • Scrapper
For many skips in Tier 4 fractals, you can swap to Scrapper for more Stealth and Superspeed. Stealth can be provided through
. Superspeed is provided through Gyros with a delay due to
.
also provides some instant Superspeed on top.
and
can be used without drawing aggro from enemies.
can provide some instant Superspeed as well.
Additional Skills
Toolbelt
Situational Skills
An alternative heal skill if condition cleanse is needed. You can cast it AFTER (cause of water field) a fire field to blast Might.
A (group) block that also reflects projectiles if heat is above 50.
Can be helpful to provide a smoke field through
or fire field through
.
Can provide a fire field and a blast finisher. You can pre-cast the toolbelt skill
for some extra damage.
CC Skills
SkillDamage
200 damage
150 damage
100 damage
232 damage
232 damage
100 damage
Rotation/Skill Usage
Sword ECSU Rotation Explanation
  • The idea of the opening is to stack as many damage modifiers as possible with your biggest skills. By entering Forge at the start, you will trigger
    . Due to being in Forge, you will also gain the extra damage from
    .
    will help with stacking
    .
  • You want to always use your big damaging skills like
    and
    in Forge when possible. Only use them outside of Forge if the boss will die/phase before you can go back into Forge to use them there.
  • In Forge, your high damage weapon skills are
    and
    , as well as auto-attack chains. Try to not interrupt your Forge auto-attack chain. Your goal is to
    at exactly 149 Heat. This can be achieved by using auto-attack chains until around 140 Heat (as seen in step 8), then using
    and
    .
    will keep building up some Heat, however you cannot
    if you already left Forge directly after its cast.
  • Out of Forge, your basic rotation can be seen in steps 15-17. The main goal is to use
    above 100 Heat 3 times. If you are slow, you might want to skip some extra skills like
    and
    and prioritize
    at 90 Heat.
Extra notes:
  • Use
    off-cooldown. This skill can be used inside the hitbox when multiple enemies are around to hit the boss multiple times. If this can be done, for example on Ensolyss, you can delay this skill for that.
  • can be used to mitigate damage in add heavy fights.
  • When running off-hand Pistol,
    is used instead of
    in step 20.
  • When running off-hand Pistol,
    can help in controlling the movement of enemies without break bar.
  • Try to manage your Heat in split phases. Ideally, you always want to be back at 90 Heat when starting to burst into a new phase.
  • will not always be up at the same step as its cooldown is higher than the duration of your loop. The general idea of using 2 extra damaging skills while cooling down still applies.
Sword ECSU Rotation
  1. Preheat to 90
  2. (To help with CCing)
  3. 2x
    ->
    ->
  4. 2x
    ->
    ->
  5. 2x
    ->
    ->
  6. (your heat should be around 90)
  7. Repeat from step 6
Pre-Casting
  • Make sure that you will start the fight on your desired Heat (usually 90).
  • You want to make sure to always at least pre-cast
    before taking the singularity.
  • You can either swap utility skills manually or via a template. Make sure to have the same traits in both templates selected if you choose the template route.
  • If this is taken care of, you can do the following extra pre-casts:
    1. Equip
      ,
      and
      .
    2. Place
      .
    3. Use
      or
      to provide a fire field.
    4. Use
      ,
      and
      to blast.
    5. Use
      .
    6. Swap to your regular utilities and use
      .
    7. Take the singularity.
  • If you want to go the extra mile, you can keep the Flamethrower equipped and use
    again and place
    on the boss spawn location before swapping it out.
  • provides yet another blast finisher if it works with your Heat management.
Hammer PBM Rotation Explanation
  • Due to
    , you will still receive the bonus from
    after you overheat, so the idea of the opener in this build is to overheat quickly and then use your strongest skills while you cooldown.
  • In Forge, your high damage weapon skills are
    and
    , as well as auto-attack chains. Try to not interrupt your Forge auto-attack chain.
  • Out of Forge, you want to finish your hammer auto-attack chains while keeping
    and
    off cooldown. Add Thunderclap and grenades4/5 when available for more damage and fireworks proc.
  • Both Laser Disk and Prime Light Beam can be delayed until you are over 50% heat.
  • Do not delay Minefield and Throw Mine (unless you need it for boonstripping during No Pain No Gain).
Extra notes:
  • Use
    off-cooldown. This skill can be used inside the hitbox when multiple enemies are around to hit the boss multiple times. If this can be done, for example on Ensolyss, you can delay this skill for that.
  • can be used to mitigate damage in add heavy fights.
  • Try to manage your Heat in split phases. Ideally, you always want to be back at 75 Heat when starting to burst into a new phase.
Hammer PBM Opener
  1. Preheat to 75
  2. ->
  3. ->
  4. ->
  5. ->
Proceed with auto-attack chains while using other skills off cooldown until you can re-enter Photon Forge.
Pre-Casting
  • Make sure that you will start the fight on your desired Heat, which is usually 75.
  • You want to make sure to always at least pre-cast
    before taking the mistlock singularity.
  • You can either swap utility skills manually or via a template. Make sure to have the same traits in both templates selected if you choose the template route.
  • If this is taken care of, you can do the following extra pre-casts:
    1. Equip
      ,
      and
      .
    2. Place
      .
    3. Use
      or
      to provide a fire field.
    4. Use
      ,
      and
      to blast.
    5. Use
      .
    6. Swap to your regular utilities and use
      .
    7. Take the singularity.
  • If you want to go the extra mile, you can keep the Flamethrower equipped and use
    again and place
    on the boss spawn location before swapping it out.
  • provides yet another blast finisher if it works with your Heat management.