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  • March 29, 2022
  • 8 min to read
  • Casual Sophie - Jin Su Liang.9036
Overview
Template Code
[&DQkDJg8mPz3cEdwR1BHUESsSKxIGEgYSyhHKEQUCAgPUESsSBhIGEtQRKxI=]
Boons
Conditions
Role
  • Power Damage
Synergy very high
DPS low
Independence high
Acquiring basicsaverage
Achieving masterychallenging
The Renegade is one of the professions with the most support and utility. It provides permanent Alacrity, half of the necessary Might with
, a unique buff over 150 Ferocity with
and if that is not enough already, the Renegade has also excellent CC capabilities with
and
.
Damage-wise the Renegade is on the lower end compared to the other damage dealing classes. This does not imply that the damage doesn't matter; in fact Renegade has a very juicy burst that makes slacking DPS players sweaty.
Since the Renegade is a power-oriented build it benefits from
and
.
To see how the Renegade is played in Pick Up Groups refer to Renegade CM guides.
Equipment
Check the gear optimizer for more gear variants! Check the CM-guides for information on when to play a more aggressive build. For newer Renegades it is recommended to play at least 80% boon duration. Diviner's gear is extremely stat efficient for classes like Renegade and therefore replacing Berserker gear with it isn't that big of a DPS loss.
  • Diviner
  • Berserker
  • Diviner
  • Berserker
  • Diviner
  • Berserker
  • Diviner
  • Diviner
  • Diviner

Any item with the same stats may be used!

Diviner
Berserker
Diviner
Diviner
Diviner
Diviner
Food
Utility
Infusion
Build
Traits
  • Devastation
  • Invocation
  • Renegade
Defiance Bar
Hard Crowd Control:Soft Crowd Control:
Situational Traits
If necessary (usually in low damage groups), you can swap out
for
to have more sustain at cost of damage.
If you can't profit from
and someone in your party needs any of the boons given by
. This would most likely be a Guardian in need of Resolution.
Situational Skills
This Herald skill grants you Superspeed.
Step through the Mists to your target.
Create a stone road granting Stability to allies.
Pull enemies up to 360 radius.
Protective barrier blocking enemy projectiles.
This Renegade skill shield your allies with -50% Incoming Condition Damage for 10s.
This Vindicator skill lunge you forward up to 600 range.
Precasting
Using Renegade start on
.
  1. Cast
    to generate a Fire field.
  2. Blast Might with
    .
  3. Press
    to generate Alacrity.
  4. Take the Mistlock Singularity.
  5. Blast Might with another
    .
  6. Share Alacrity again with
    .
  7. Swap to
    and cast
    .
  8. Swap back to
    .
Burst Rotation
While
or
are up depending on your selected legend.
Ideally you would want to do your burst rotation under the effect of Exposed.
Details
Abilities
Citadel Order Skills:
  • (F2) - Share two stacks of Might for each Kalla's Fervor stack.
  • (F3) - Fire 10 to 15 missiles that inflict high damage and Burning.
  • (F4) - Share four pulses of Alacrity. Increased to a total of six pulses of Alacrity with
    .

Sword Skills:
  • - The auto-attack chain cleaves and provides Vulnerability on the two first attacks. The third attack creates an exploding rift on up to three targets, with each explosion hitting three targets. Potentially hitting nine times.
  • - High damage skill with low cooldown and energy cost, also provides Chilled. The second attack deals increased damage to isolated enemies.
  • - A two second evade that also provides Might to yourself.
  • - High damage skill, however, should be used in key moments due to the energy cost, cooldown, and application of Vulnerability.
  • - Shadowstep to the target, grants two hits with decent damage. Should be used in key moments, unless energy and timing allow it to be used for damage.
Staff Skills:
  • - The auto-attack chain cleaves and the last hit provides a small amount of healing to allies.
  • - Provides Weakness and a small amount of healing to allies.
  • - A two second block that causes Blinded foes.
  • - Provides a blast for a combo field, cleanses two conditions and heals allies.
  • - The strongest Crowd Control skill in your arsenal, which grants between three and nine hits of Knockback.

Notable Traits:
  • - 20% damage increase when foe is below 50% health.
  • - When you apply Vulnerability you gain stacks of Battle Scars, which make your next attack(s) steal health.
  • - 7% damage increase while your health is above 90%.
  • - Grant 25 more energy when you swap Legends below 10 energy.
  • - Disabling a foe provides Vulnerability.
  • - 33% Critical chance increase when your endurance is full.
  • - Increases the missile count of
    to 15.
  • -
    shares more stacks of Might and the duration is increased by 50%.
  • - The duration of Alacrity shared from
    is increased by 50%.
Legends
  • - Summons a spirit that heals you on cast and pulses heal to allies in an area around it. Reduces damage taken from conditions by 50%.
  • - Summons a spirit that causes your party to inflict Bleeding on attack.
  • - Summons a spirit that Dazes enemies in an area around it for ¼ of a second once per second for six seconds.
  • - Summons a spirit that deals high damage to enemies around it and inflicts Vulnerability
  • - Summons a spirit that enchants your party's attacks with life steal. Increases damage dealt by your party while healing them for each attack.

  • - Every ½ second your next six attacks siphon life from your target.
  • - Shadowsteps you to your target and gives you two stacks of unblockable.
  • - Stunbreak and evade that removes movement-impairing conditions like Crippled.
  • - **Toggle:** Damage modifier, grants you another hit on your attacks and increases your movement speed.
  • - Deal damage, inflict Vulnerability and Stun five nearby enemies.

  • - Powerful self-heal and condition cleanse.
  • - Grant Stability to your party and inflict Weakness and damage to enemies standing in the field.
  • - Shoot out a chain to your target that applies Taunt and Slow to your target and four nearby enemies.
  • - **Toggle:** Summon hammers to spin around you dealing damage to nearby enemies while draining your energy.
  • - Stunbreak which reduces incoming damage by 50% for your party.

  • - A decent self-heal that heals more for each unique condition on you.
  • - Draw one condition from nearby allies and provide Resistance to your party. Also works as a stunbreak.
  • - Removes three boons from enemies in a line up to five unique enemies and causes Chilled on enemies hit.
  • - Jump to a location and pull five nearby enemies inflicting Chilled on them.
  • - **Toggle:** Deal damage to nearby enemies and pulse Torment to them. Drains energy when toggled on.

  • - Summon Ventari's Tablet which heals nearby allies every few seconds.
  • - Move Ventari's Tablet to the target location.
  • - **Toggle:** Summons a protective barrier that **absorbs** (not reflect) projectiles around the tablet.
  • - Heals the party for a decent amount around the tablet.
  • - Cleanses three conditions from allies near the tablet and heals per condition cleansed.
  • - Drains your remaining energy to explode Ventari's Tablet, cleansing one condition per 10 energy drained. Ventari's Tablet shatters into smaller fragments that can be picked up by allies for a small heal.
Rotation / Skill usage
Renegade openers
Renegade Fractal Openings (outdated but a good base to work on).
Information
Golem rotations out of the raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase. For that reason you can find a video with openers, that are efficient to use here.
For more information about advanced rotation and gameplay refer to Static Renegade CM guides.
Dealing with No Pain, No Gain
Note that with a class like Scourge or Holosmith who can strip boons while doing their rotation, you shouldn't have to deal with Mistlock Instability: No Pain, No Gain. Since Mistlock Instability: No Pain, No Gain doesn't give the enemy Resolution, you do not need to worry about this instability in a group whose damage mostly consists of condition damage.
There are multiple weapons in your arsenal to deal with the instability Mistlock Instability: No Pain, No Gain and make it easier to manage the boons that the enemy will receive from this instability. For fractals with Mistlock Instability: No Pain, No Gain it is recommended to run a staff with
instead of a
. The
will transfer three boons from enemies to you when you interrupt an attack. For enemies with a defiance bar, using a CC skill while the enemy is casting any ability counts as interrupting, even if there is no "interrupted" message.
  • Diviner

As for legends that you want to run, the general rule of thumb in groups that perform at least relatively well is to run
and
. If you find the stability to be an issue on Artsariiv in slower groups where
isn't enough to cover the Stability, you can run
and
or alternatively heavily rely on your
to strip the boons and run
and
. However, this isn't recommended due to the unreliability of
.
NPNG Arkk Pug Guide.
NPNG Arkk Pug Pov.