Step 1: Sword of Justice + Trap
and both have a wind up time before dealing all their damage. Use them at the start of your opener to maximize your burst.
has 3 charges. The other charges can be used later in the rotation as filler.
Step 2: Longbow skills
Next, use
(LB4),
(LB5), and
(LB2).
is easy to cancel by queuing your next skill too early. Be careful not to cancel it with .
(LB3) is a CC skill. Use it to deal breakbar damage to bosses or when knockback is needed.
The opener should now look like this:
Step 3: Greatsword Skills
From here on, cast
(GS4) and
(GS2) off-cooldown.
has a very long aftercast which can be cancelled to save time. This can be done by moving or stowing weapon after the symbol is placed.
fires additional damaging projectiles outwards. Try to stand inside the boss' hitbox so that these projectiles don't miss.
The opener should now look like this:
Swap to Greatsword
Step 4: Additional Greatsword Skills
(GS5) and
(GS3) can add additional damage or utility depending on the context.
fires projectiles at up to 5 nearby enemies. The skill can be recast to pull in hit enemies, or to deal breakbar damage to bosses.
If standing inside a boss' hitbox, additional projectiles from will all hit the boss, dealing massive single-target damage.
can be saved for mobility in fights with movement.
If no above situations apply, and provide a moderate dps increase over autoattacking. Weave them in after and .
The opener should now look like this:
Swap to Greatsword