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  • January 3, 2023
  • 12.905 min to read
Overview
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Conditions
Role
  • Power Damage
Synergy very high
DPS very high
Independence average
Acquiring basicsaverage
Achieving masterydifficult
The Soulbeast is a DPS build with very high burst damage that also provides strong party buffs with
and
, some Vulnerability and crowd control (CC) skills. Furthermore,
is an exceedingly strong reflect skill that comes in handy on several encounters (e.g. Artsariiv). The build benefits from slaying potions and slaying sigils such as
and
.
This build is rather self-sufficient due to:
  • Quickness from
  • Might from
  • Boon extension by
    ,
  • High CC with
    ,
    and
  • High mobility via
    ,
    and
Overall this is a very well-rounded build that is rewarding to play in both PuGs and organized teams alike.
Equipment
This build can be played assuming you have a high flanking uptime on bosses. In most cases with good positioning this is achievable. If not, or you don't want to worry about your positioning run the Marksmanship build.
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker
  • Berserker

Any item with the same stats may be used!

Soulbeast
Heal
Utilities
Elite
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Build
Traits
  • Skirmishing
  • Beastmastery
  • Soulbeast
If you can't reliably flank, you can swap Skirmishing for Marksmanship. Remember to also swap your gear to Crit Cap!
  • Marksmanship
Situational Traits
Can be taken to help provide some group Fury
Taken if it allows you to get another
in a phase.
Taken to reduce the cooldown of certain weapon skills, particularly usefull in double doulbeast comps.
Can be useful if the blast and team Might is more advantageous than the self Might from
.
Take this instead of
if you need to help provide Weakness for your Weaver.
Take this instead of
if you are running Greatsword for cooldown reduction and more damage.
Will out preform
in phases longer than 29s.
For longer encounters, more Might generation.
Swap Weapons
  • Warhorn for Might pre-stacking.
  • Greatsword to replace Longbow on some T4 fights where cleave or sustained DPS is more important.
  • Axes, Longbows, and Greatswords with slaying sigils (see Cheat Sheet and CM Guides).
Situational Skills
Your standard 3rd utility, dealing the most damage.
Allows all boons that are applied during its uptime to last longer, great for prestacking. Can also be run in fight to allow for other players to run offensive builds.
A source of Quickness and Superspeed that allows you to perform skips in combination with
.
A team source of Stability, can be taken in T4s such as Chaos.
Can be used before Mistlock Singularity precast for and swapped with a usual utility for some extra opener DPS.
Area condi cleanse, also for allies if you play
. Very handy for Mai Trin and Artsariiv.
Area condi cleanse, taken if you are playing
or your party needs a long lasting condi cleanse.
Pets
Rock Gazelle - Best CC pet for small hitboxes, also this is the pet you use in
.
Smokescale - Provides a 5 second smoke combo field to stack Stealth.
Red Moa - Higher DPS pet to use in
if the CC from Rock Gazelle isn't needed.
Pheonix - An alternative to Rock Gazelle. Does slighlty more CC, but
deals less damage than
Defiance Bar Damage
200 damage (F2 in
)
150 damage (Longbow 4)
150 damage (Axe 4)
150 damage (Greatsword 5)
150 damage (Greatsword 4 after a block)
200 damage (F2 in
)
33/s Chilled, 20/s Weakness (Axe 3)
Details
The main idea of Soulbeast (as with all classes) is to ensure you get as much damage into the Exposed buff. As your largest damage skill you want to ensure that
under the effects of
is your first priority when you see Exposed on the boss.
Also as Soulbeast you have quite a few ticking damage over time AoEs, such as
and
(as well as
if you have
from your Weaver). You want to precast these AoEs where possible when you know that the boss is about to be Exposed.
In PuGs, however, it is quite hard to predict when the boss will be CC'd as well as phases can last a lot longer than expected, because of this the golem rotation is listed in the next section so that you can resort back to it if you end up in a longer phase.
Weapon Variations:
For your First weapon set you have a choice of 3 weapons:
  • Longbow is a default pick for fractal Soulbeast as it has a higher burst potential through the ability to precast
    which is high damage ticking AoE, however, you will end up with lower damage if your phases are too long since its auto attacks are very weak. Longbow synergizes well with
    which you can proc for a nice damage bonus.
  • Warhorn is a strong weapon to run if you cannot cast another
    during the fight. "
  • Greatsword offers great sustained DPS. You need to be smart about utilizing the Attack of Opportunity effect that you gain from
    . Finally, you also have
    which is a handy block in certain scenarios. It also allows you to move quickly around in fractals thanks to
    . The greatsword is generally worth taking if your phases end during the downtime of the Longbow rotation (e.g. stuck auto-attacking) and you don't have time for another Longbow burst.
For your second weapon set, you always want Axe off-hand, but for main-hand, you have a choice of 3 weapons again:
  • You should mostly run a main-hand Axe as it offers the highest damage of all main hand weapons.
  • You may take a main-hand sword for its movement skills:
    and
    .
  • Dagger, although its lower DPS than Sword in fractals can be taken and also has
    which is a nice source of Quickness.
Pets:
  • For pets you simply run
    Rock Gazelle if you need CC or
    Red Moa if you don't. It is safer to just run Gazelle most of the time and only swap to Moa when you are sure you don't need the CC. You never know when a little CC can come in handy!
  • You want to have
    Smokescale on swap to have quick access if you need stealth for skips at any point.
Utility Skills:
  • You should never swap out
    or
    as they are both massive damage buffs both personally and for the team!
  • You want to always run
    as it grants you a 25% damage bonus for its duration. One thing to keep in mind is that it only grants you a 25% damage bonus against the foe you use it on, so if you are cleaving trash mobs it might not be worth using. Secondly, you only get the buff if you are in
    so also don't activate it if you are unmerged.
  • Your final utility varies depending on the situation. Generally, you want to run either
    since that is your most damaging utility
    • is taken on fights where no other utility is needed.
    • is another common final utility used to extend boons in your party allowing very offensive comps to be run.
  • Most healing skills on ranger are quite useful:
    is a large heal and extends the boons on yourself thanks to
    . Secondly
    is a great condi cleanse either personally or for your team. Finally
    is a ticking heal that can be useful for pushing orbs at Arkk to enter the damage field.
Extra Notes:
  • in combination with
    means that using
    extends your boons, this can be helpful in Ensolyss split phases to maintain boons on yourself. The healing skill
    also allows you to extend boons on yourself.
  • in combination with the
    allows you to move extremely fast and is useful for a few skips. Check the Fractal Guides for specific skips.
Rotation / Skill usage
Information
Golem rotations from raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.
For that reason you can find a video below with openers for each of the CM bosses:
Soulbeast openers
by Stellan [dT], edited by Vince [dT]
Golem Rotation
by vpo
Note: The golem benchmark uses a different build setup than the ones above due to its use in raids. Check the description of the benchmark for a link to the build used.
Precasting
If you have a Mistlock Singularity present you can use this rotation:
  1. If a fire field isn’t present, equip an offhand torch and use
    .
  2. with
    .
  3. Optional Use
    then change back the utility that it was in place of.
  4. to blast might.
  5. to extend your boons.
  6. Pick up
    if there is one.
  7. then take the Mistlock Singularity and trigger the boss.
If you don't have Mistlock Singularity present you can use this simplified rotation:
  1. If a fire field isn’t present, equip an offhand torch and use
    .
  2. to blast might.
  3. to extend your boons.
  4. Pick up
    if there is one.
Golem Rotation
  1. (Lonbow 5)
  2. during the cast of
  3. (Longbow 4)
  4. (F3)
  5. (F1)
  6. (Longbow 2)
  7. (Axe 2)
  8. (Axe 3)
  9. (Axe 4)
  10. (Axe 5)
  11. (F2)
  12. (Axe 2)
  13. (F1)
  14. Auto Attack x8 (Axe 1)
  15. (Axe 3)
  16. (Axe 2)
  17. (Axe 4)
  18. (Longbow 2)
  19. (F1)
  20. Auto Attack x5 (Longbow 1)
  21. (Longbow 4)
  22. (Lonbow 5)
  23. Repeat from step 4
Underwater Guide
Weapons
  • Berserker

    2x
  • Berserker

    2x
Traits
  • Beastmastery
Your other train lines remain the same as on land. The reason for swapping traits here is to provide a 10% damage increase and cooldown reduction on spear skills.
Underwater Rotation
For a DPS rotation the same rules apply as above land, try to fit lots of damage into
and
. You want to start on Harpoon gun and use
(Harpoon Gun 3) and
(Harpoon Gun 4) to precast damage into
. Outside of that precasting, you want to camp Spear since
(Spear 5),
(Spear 2), as well as your auto-attack chain deals good damage. You should swap back to Harpoon gun at the start of the split-phase of the Jellyfish Beast to range the split adds as well as allow you to restart your rotation when the split-phase ends.
Bonus Tips:
  • If you know that a blockable attack is coming then be sure to use
    (Skill 4) since you can proc
    for a nice 10% damage bonus.
  • At the end of a phase you can use
    (Harpoon 3) and
    (Harpoon 4) again.
Skills
Heal
Utilities
Elite
If you need to swap a skill, the same as on land applies. Swap
first then
.
Pets
Tiger - Brings DPS as well as group Fury generation. During DPS downtime (the split phase of the Jellyfish Beast) you want to unmerge and use
to help your teams Fury uptime.
Lashtail Devourer - Brings DPS while also allowing you to proc
. You can bring this pet if your group can upkeep Fury without you.
Shark - Used only for mobility.
is a great for moving between fractal sections quickly, just remember to swap back to a DPS pet before getting into combat!