|4 min 59 sec
| by Discretize [dT]
|Skorvald often throws a red orb which splits into three after each bounce. Every orb leaves a Burning field which deals high damage.
|He marks orange triangles around him and blasts them counter-clockwise which deals high damage and Knockback. The orange zones themselves don't deal any damage but explode in order, practice the pattern and move into the first triangle after it is gone. Followed by Crimson Dawn.
|Blasts the entire platform only excluding a small triangle behind him. Deals high damage.
|Applies Blinded and Burning to all players it hits and damages allies around them. Recognizable by diminishing red circles around every player, dodge when they collapse. Also sends out a Solar Discharge shockwave with Stun from Skorvald.
|Warp & Spiral Strike
|Skorvard teleports to the target location and executes a spinning strike which damages players and applies Knockback. Also sends out a volley of bolts. Noticeable by a large bomb icon above a player.
|Punishing Kick & Cranial Cascade
|Both attacks release a blast of chaotic mists with high damage and Knockback. Punishing Kick generates a line in front of him, Cranial Cascade a cascading triangle.
|Only below 66% health. Skorvald fixates on a player and charges through him from one edge of the platform to the other.
|Only below 66% health. Basically a larger version of _Cranial Cascade _. Skorvald marks a player with a cross-hair and blasts a large orange cone for high damage and Knockback. The marked player should turn Skorvald away from other players, during the last second of the animation he does not follow the target anymore and it is safe to step out.
|Only below 50% health. Solar Blooms spawn on the platform which need to be knocked back by damaging them. They fixate on the closest player and explode for high area damage and Knockback, keep them away from the party.
|Only below 50% health. Skorvald teleports to a random location and summons three large and deadly laser beams. Move out to prevent instant death. He also projects a white beam onto players inflicting Fear and Blinded if you face him upon triggering - simply turn away to avoid it.
|Only below 33% health. Skorvald starts spinning counter-clockwise and releases conical shockwaves similar to _Cranial Cascade _. There are small safe-spots between each shockwave, learn to stand inside them to avoid the high damage and interrupts.
|Only below 33% health. Elite Flux Anomalies start charging through players and Knockback, indicated by a large arrow on the platform.
|Similar to Skorvald below 50% health, Artsariiv generates three large laser beams and projects a white beam onto players which inflicts high damage, Blinded and Fear. Turn away from the source to prevent application.
|Artsariiv spawns a lot of small point blank area of effects (PBAoE) on the ground which deal medium damage, try to stay out of them when the inner circle reaches the outer.
|Corporal Reassignment (Doom)
|Designates a player for timed explosion, recognizable by a red skull above the target and a large notification message. The player must seek containment inside the white bubble in the center area or will kill himself and allies. The white bubble is only available after the respawning Temporal Anomaly is killed. This is the highest priority for any damage dealer.
|From time to time, Artsariiv switches her location and moves to another corner. When doing so, she jumps over the platform and emerges a single Solar Discharge shockwave which applies Knockdown. This ability can be jumped over.
|Artsariiv throws a lot of red orbs during the fight, watch out for a large Red Marble surrounded by red orbs - it deals Knockdown and deals medium damage. Unfortunately reacting in close melee range is nearly impossible. You can utilize reflects against the various orbs.
|Deals Knockback and deals damage in a short range around Artsariiv. Recognizable by an orange circle around her, simply dodge it.
|Artsariiv herself and all her clones during the intermediate phases create a purple miasma field inside their hitboxes, don't stand too close to avoid damage.
|Only below 66% health. Artsariiv throws a huge, white Globolla Marble which needs to be bounced back to her. The next position of the marble is always indicated by a large white circle, the next but one position by a smaller white circle. This part is typically soloed by the Renegade. Strip boons if Mistlock Instability: No Pain, No Gain is present before you hop to the second circle. don't forget to assign a backup. Use Hypernova Launch to travel between the locations as it refreshes after each bounce. The backup only needs to stand inside the first blue circle. The main bouncer can take over after that. Note: There is enough time to do the first blue circle, launch into the containment chamber and bounce into the second circle. This however is not recommended for inexperienced players.
|Similar to the other bosses, Arkk has the white beam ability which damages players facing him and inflicts Blinded and Fear. It is easily recognizable by a large eye icon above Arkk. If you have problems receiving damage despite looking away, try to wiggle left/right while turned away to minimize the risk.
|Solar Fury & Solar Discharge
|Arkk prepares this ability by conjuring a large red orb above his head. When the orbs disappears (after ~4 seconds), he launches bouncing orbs towards every player, leaving a Burning fire field after each bounce. At the same time, he emerges a stunning Solar Discharge shockwave which needs to be dodged or jumped over. The orbs from this attack can be reflected to prevent the fire zones on the floor from spawning. If your party has no reflects, every player needs to use Hypernova Launch the moment he throws the orbs to block the fire zones. This is especially important below 40% and can easily wipe your team if one player fails to do so.
|Corporal Reassignment (Doom)
|The same mechanic as on Artsariiv. Designates a player for timed explosion, the party has to kill a Temporal Anomaly (56k HP) to spawn a containment for the target.
|Temporal Realignment (Green)
|Similar to the green circle mechanic on Vale Guardian. Designates a player to take 80% of their health in damage, split between any nearby allies. Try to have at least three players inside the green circle. If no other player is inside the circle upon collapsing, it detonates the whole party.
|Similar to Skorvald, Arkk marks a player with a crosshair and blasts the area with damage and a Knockback. If you are marked, turn Arkk away from the other party members and the white containment bubble and move out during the last second of the animation.
|Horizon Strike & Diffractive Edge
|Again, a mechanic taken from Skorvald. Arkk marks orange triangles around him and blasts them counter-clockwise. The first triangle is always the first to be blasted. Diffractive Edge is basically the same ability, it just blasts all triangles at the same time but leaves a small safe spot behind Arkk.
|Only below 60% health. Arkk sends out a wave of cascading energy across the platform, applying Float to every player caught inside. This ability can be jumped over.
|Only below 40% health. In the final phase of the fight, random platforms temporarily disappear. If you fall through the ground, you will get teleported to above and start falling down - use your Hypernova Launch to get back into the fight.
|Only below 40% health. Arkk vanishes in dust evading all attacks, when he reappears he stomps the ground, damages nearby enemies, executes a Knockback and sends out a volley of bolts. Be careful to not let it push you off the platform.
|Only below 40% health. Recognizable by a small red arrow emanating from Arkk. Launches a rolling red marble in the designated direction which deals high damage.
|Beaming Smile / DDR
|Only below 30% health. Similar to the previous bosses, Arkk summons three large laser beams while simultaneously projecting the white beams onto players. Move out and turn away.