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Cliffside

T4 Fractal
  • July 1, 2022
Overview
Current Record 2 min 33 secby Discretize [dT]
Difficulties
  • Level 94 140 AR
Cycle Day
Potions
Sigils
Consumables
Start & Ankle Seals
Kill the Cultists but take the Cultist Hammer before finishing the last one to get a hammer charge.
Take the portal to above (...or walk) and destroy the two Ankle Seals using hammer Skill 4. Both seals have to get hit two times, do not finish mobs unless you need a charge.
Use /gg afterwards and stay dead until the Elementalist, Guardian, Thief reaches the Chest Seal.
At the start, use
and
for Stealth to prevent aggro from the mobs. Place
, walk upstairs while the others kill the mobs and open the portal in front of the Ankle Seals.
Skip to chest seal (same as guardian)Click to play!
After the Renegade or someone teleported the party up, the Elementalist waits at the gate for the others to finish the two seals, then rush upstairs.
Keep walking until you reach the last wooden board, then /gg as well.
Skip to chest sealClick to play!
After the Renegade or someone teleported the party up, the Elementalist waits at the gate for the others to finish the two seals, then rush upstairs.
Keep walking until you reach the last wooden board, then /gg as well.
Skip to ankle sealClick to play!
After the Renegade or someone teleported the party up, the Elementalist waits at the gate for the others to finish the two seals, then rush upstairs.
Keep walking until you reach the last wooden board, then /gg as well.
Skip to chest sealClick to play!
The ankle seals

The chest seal
Chest Seal
As soon as the Elementalist did /gg too, everyone can resurrect and will respawn in front of the Chest Seal with a new Cultist Hammer ahead of you.
It will take five hits to break the chest seal. If you see somebody running ahead and placing a
to the Arm Seals, try to get a hammer charge before taking it to above. In an ideal scenario the group kills the cultists one by one and uses every charge gained so that no time is lost due to waiting for respawns. This implies, that the party can run a healer to better sustain the damage - with no penalty in speed for this encounter.
Take
and spam
for Resistance and condition cleanse on party.
After 2-3 hits against the Seal, place
, run up to the Right Arm Seal, wait for the destruction of the Chest Seal then open the portal for the party.
from an offhand Axe helps pulling the Cultists to you. Take
for pulsing condition cleanse! Great way the clean the huge stacks of Burning. You can also take
with the trait
to give the whole party condition cleanse.

Arm Seals
This is a matter of timing, so look out for the
and the hammer carrier. In a perfect world you use the portals one by one, and Renegade placing
, giving Stability to the hammer carrier and not getting knocked back, resulting in faster seal breaking.
During the portal jumping, keep Cultist's health as low as possible but only finish them when a hammer charge is needed. If you run out of portals simply run together. Ideally, both seals take three hits to be destroyed—two portals are more than enough.
Type /gg after finishing both seals and stay dead. If you wipe before both seals are destroyed, they will reset to full health.
You can take the Cultist Hammer and use
during the portal jumping to nullify the high incoming damage. Make sure to grab a greatsword for
.
Again,
on offhand Axe helps pulling the Cultists to you.
One of the arm seals

The way up
Do not resurrect yourself yet, wait for the Revenant, Elementalist, Guardian or Thief to finish his portal and do /gg himself again or you will be stuck with a useless person for the entire end fight.
After the whole party /gg'ed, resurrect and place
at the revival position. Blink up, and open the portal. Note that after the Status Reset change you cannot blink up and /gg anymore, since it will clear the portal.
Skip to endbossClick to play!
Skip to endbossClick to play!
Skip to endbossClick to play!
Skip to endbossClick to play!

Arch Diviner
Take the portal up and start the fight against the Arch Diviner. His defiance bar appears very shortly but frequently, try to break it as often as possible to benefit from Exposed.
Every 25% of his health, you will need to collect a Cultist Hammer charge similar to before by killing one of the four spawned Cultists and hit the final Seal to make the Arch Diviner vulnerable again. Cultists apply a lot of conditions so kill them fast and try to stay out of their aggro range.
Do not get caught in any of the Arch Diviner's voidzones, otherwise you will be teleported and trapped inside a distant cage which messes up positioning. Also, try to stack on him as he teleports to the furthermost person.
Use
in
for Stability against the Knockdown the boss does after every seal break phase.
The arch diviner and the final seal