Background picture

Silent Surf

Challenge Mode Fractal
  • January 6, 2024
Overview

No record

Difficulties
  • Level 99 149 AR
Cycle Day
Sigils
    Consumables
      You can also use little animations. for that, please just record the video in good quality with minimal ui and effects, and send only the snippet to princeps. princeps has a transcode script, which makes the videos small and webfriendly.
      Throw firewood into the fire
      Documentation
      https://discretize.pages.dev/docs/
      Join forces with Captain Thess and his intrepid Serpent Clan crew to unearth the survivors of the Jade Wind's devastating aftermath. As you navigate through the haunting expanse of the petrified sea, an unforeseen peril emerges from the depths—an encroaching evil that hungers for power. Dive headfirst into the Silent Surf's caverns, and together with Captain Thess, you will unveil the sinister force that lurks beneath the petrified sea's surface. For those who seek an even greater challenge, you can test your skills in the challenge mode. Here, you will face a more brutal version of the final fight. The path below is treacherous; the stakes are monumental. Will you pierce the shroud of growing evil and find the survivors?
      Normal Mode
      Cavalon's Champions
      Complete the Silent Surf fractal on the Master tier.
      Peace and Quiet
      Complete Silent Surf on the Master tier with no deaths, no Black Powder Charges used before the final encounter, and no interactions with Captain Thess's portals.
      Jade Sea Legs
      Complete the Silent Surf fractal without any assistance from Captain Thess.
      Good Listener
      Listen to all of Captain Thess's optional dialogue in a single playthrough of Silent Surf.
      Grim Investigation
      Piece together the story of the Luxon sailors' final days. Find 6 texts hidden throughout the fractal.
      Silent Surf Fractal
      Complete all the achievements associated with the Silent Surf fractal.
      Reward:
      Spelunking
      Insert something about the kit, link the skills (might need to add them to discretizeui if they arent in the gw2 api).
      On entering the fractal you will meet Captain Thess. Near to Thess is a box of leftover supplies. Interacting with this will give you access to a bundle using your special action key, giving you access to the followng skills:
      • (Skill 1)
      • (Skill 2)
      • (Skill 3)
      • (SKill 5)
      You will need to use these skills to progress through the cave, however, be careful since these skills are ammunition based. As you progress through the fractal you will encounter more leftover supplies to replenish ammunition. As you move through each section, Thress will open up portals behind you to allow you to return to previous areas, or any slower party members to skip forward and catch up. Additionally, if you fall, you will be ported to the last checkpoint by Thess for another attempt. Also by using
      (Skill 1), or
      (Skill 2), or landing directly on a bouncing mushroom, you will negate any fall damage when landing on platforms.
      There are multiple ways to progress through the "jumping puzzle" section of this fractal. It is not necessary to follow the skill usage below, especially if going for the Peace and Quiet achievement!
      First Drop
      Interacting with the first box of leftover supplies will provide you with a
      . When you are ready jump into the hole and use
      (skill 2) to safely land at the bottom, triggering the first checkpoint.
      Zipline
      At the bottom you will find a second box giving you
      amd
      . Use the
      (skill 1) to grapple to the platform in front of you and take the zipline to the platform below. Take the next zipline, which will dismount you at the end and send you falling towards the ground. Use
      (skill 2) to break your fall.
      When ready stand in the white circle (you need at least two playsers in this circle for the fractal to continue). With enough players in the circle, a short event will spawn requiring you to fend off an attack from some bats and spiders. Fending off the attack will trigger the second checkpoint and Thess will open a portal that can be used to travel back through the fractal.
      Bouncing Mushrooms
      The third box of leftover supplies will give you
      ,
      , and
      . Looking over the edge of the platform you will see some large bouncing mushrooms below.
      Jump down onto the mushrooms (as long as you hit them you will not take fall damage) and as you get flung into the air use
      (skill 1) on the large Stalactite in the center of the cavern. If required, you can then use
      (skill 3) to boost yourself forward to land on the ground infront of you. Use the Wind Cannon to get boosted up to the next platform.
      Like the last section, you need at least two players to stand in the white circle on the platform to progress the fractal. This starts the event clear out the Naga raiders. Once dealt with the third checkpoint will trigger and Thess will open up another portal.
      Wind Cannons
      On the platform is another box of leftover supplies. This box gives you
      ,
      , and
      . When ready enter the next Wind Cannon, which weill shoot you onto a zupline above. At the end of the zipline you will be dismounted and fall towards more bouncing mushrooms (if you need, use a
      (Skill 1) or
      (Skill 2) charge to adjust your course). The mushrooms will send you into another Wind Cannon leaving you on another ledge.
      In the distance below, you will see some bouncing mushrooms, make your way over to them using the bundle skills you have available. These bouncing mushrooms will send you into another Wind Cannon, onto a zipline, which will again dismount you at the end, sending you falling to the ground below. Use a
      (Skill 1) or
      (Skill 2) charge to survive the landing.
      Once again, have two players stand in the white circle to progress the fractal triggering the final checkpoint. Thess will arive and open a final portal and the "Survive the corrupted ambushers" event begins. Once the ambush has been survived, you will remain in combat until you have fought Corrupted First Mate Dolus.
      Corrupted First Mate Dolus
      Corrupted First Mate Dolus is a simple fight that has two main mechanics. When Dolus appears he is untargatable while he does his first attack, Dread Visage. A large eye will appear above his head, when you see this turn your character model to face away to avoid getting Fear. Thess will be knocked off the platform and the fight will begin.
      Dolus will now be targetable and start casting Frightening Speed (the numbers attack). Each player will be marked with a number and get an expanding AoE around them. Spread out making sure to not stand in another players circle and after a short period Dolus will dash to each player in ascending order attacking them. Dolus has a small defiance bar, which when broken will Stun him, cancelling his current attack and in higher dps groups, allow you to stack and ignore the numbers mechanic, killing Dolus before he has a chance to cast anything else.
      Once you have finished the fight, take the Mistlock Singularity to reset your cooldowns, interact with the box of leftover supplies which will give you
      and jump off the edge to find the final boss platform. If you need to go back through the fractal for any reason, before jumping feel fee to take the portal which will take you back to previous checkpoints.
      Dread Visage mechanic
      Frightening Speed mechanic
      Unknown Demon
      The Fearless Few
      Complete the Silent Surf fractal without getting struck by the final boss's Dread Visage attack.
      100% - 66%
      66% World Eater
      Unsundered
      Each time the final boss uses World Cleaver, defeat all Aspects before he can complete the attack. Then, complete the encounter.
      66% - 33%
      33% World Eater
      33% - 0%
      Challenge Mode
      Explorers of Antiquity
      Accept the harbinger's challenge and defeat the final boss in Silent Surf.
      Stalwart Serpents
      Accept the harbinger's challenge and complete the Silent Surf fractal with no one in your group being defeated. A full party of five must participate in the fractal from start to finish without dying.
      Title: Nightmare Aspect
      Similar to Sunqua Peak, at the start you interact with the Challenge Mote to spawn a portal, which will take you directly to the platform where you fight First Mate Dolus. After triggering the circle, a small group of Naga will spawn and then Captain Thess will say a few lines before Dolus spawns similar to Normal Mode.
      Do not take the mistlock before triggering the circle! This way you can use all your long cooldowns to kill Dolus quickly and reset them before fighting Kanaxai.
      Corrupted First Mate Dolus
      Mechanics Overview
      Click the tabs below to see an overview of each mechanic for this fight and how to mitigate them.
      Also known as the fear attack. A large eye will appear over the bosses head and any Aspects that are on the platform. When this happens turn your character model away to avoid being struck by Fear. If you get hit, using a stun break or having Stability or Resistance will save you from running off the edge of the platform.
      Also known as the numbers attack. Every player and the boss will get an orange AoE around them, and the plavers will get a random number. Spread out so you are not standing in another AoE and anfter a short period of time the boss will jump to each player and attack in numerical order. After attacking the players the boss will return back to its original position and do one final attack, after which it is safe to return to melee range. If you stand in another players, or the bosses final AoE, and the boss attacks you will be killed instantly. When the boss attacks it deals a large amount of damage, based upon your total health, this can be avoided by moving quickly away out of range or by using a blink.
      Note: Be mindful on days with instabilities such as Mistlock Instability: Toxic Trail and Mistlock Instability: Flux Bomb, since the fields left by these instabilities will cause you to take a lot of unnecessary damage during this mechanic if you do not move out of them!
      Frightening Speed mechanic
      There isn't much to this fight. Most groups should be able to break Dolus' bar quickly and burst him down before he can do anything, but if the CC is not high enough you can just spread out and do the mechanics.
      Kanaxai, Scythe of House Aurkus
      34,124,184 HP
      Defiance Demolisher
      Accept the harbinger's challenge and defeat the final boss while he has ten or more stacks of Dread Defiance.
      This fight has similar mechanics to Normal Mode but they're all more punishing. The overall damage pressure is fairly high — the numbers mechanic (Frightening Speed) deals 50% of each players' HP and the boss deals high amounts of Torment and Bleeding to any players hit by the bosses auto attack. That means your group needs to be ready to share heals right after splitting up and condition cleanses can be very useful, especially on days with Mistlock Instability: Toxic Trail, Mistlock Instability: Flux Bomb, and Mistlock Instability: Afflicted. Additionally, failing certain mechanics or falling off the platform leads to instant death or a party wipe.
      It is considered a condition-favored encounter because the fight is divided into relatively long phases and that allows condition builds, which generally have the higher benchmarks in the current balance, to ramp-up. Another consideration is that some of these builds have easier access to self sustain and damage mitigation without large tradeoffs when compared to power builds.
      The same reasoning determines that builds with access to ranged attacks should perform better as it's possible to keep DPS uptime while dropping Axes, staying out of the Boonstrip fields, and spreading out before Frightening Speed.
      100% - 66%
      Mechanics Overview
      Click the tabs below to see an overview of each new major mechanic for this phase and how to mitigate them.
      Also known as the numbers attack. Every player and the boss will get an orange AoE around them, and the plavers will get a random number. Spread out so you are not standing in another AoE and anfter a short period of time the boss will jump to each player and attack in numerical order. After attacking the playersthe boss will return back to its original position and do one final attack, after which it is safe to return to melee range. If you stand in another players, or the bosses final AoE, and the boss attacks you will be killed instantly. When the boss attacks it deals a large amount of damage, based upon your total health, as shown in the gif, this can be avoided by moving quickly away out of range or by using a blink.
      Note: Be mindful on days with instabilities such as Mistlock Instability: Toxic Trail and Mistlock Instability: Flux Bomb, since the fields left by these instabilities will cause you to take a lot of unnecessary damage during this mechanic if you do not move out of them!
      Also known as the fear attack. A large eye will appear over the bosses head and any Aspects that are on the platform. When this happens turn your character model away to avoid being struck by Fear, Agony, Blinded, Torment and being hit for 35% of your maximum health. Additionally, being hit by this attack will give you Extreme Vulnerability, meaning if you get hit by multiple fears, you will be killed instantly.
      If you get hit, using a stun break or having Stability or Resistance will save you from running off the edge of the platform.
      Also known as the axes attack. A random player will be targeted by an orange AoE. After three seconds the AoE will lock in place, and after a further second the boss will throw a spinning axe leaving a red AoE on the ground lasting for 30 seconds. Standing in this AoE pulse Bleeding and standing in another players AoE will pulse Exposed.
      To deal with this mechanic simply walk the AoE away from the boss and other players and move out of it when it locks in place. You can also dodge roll through these AoEs without getting hit.
      Also known as the boonstrip attack. The Aspects surrounding the platform will target random players with a large orange AoE. Shortly after they will shoot a projectile which when lands causes Agony and a condition based upon the Aspect shooting the projectile to be applied to any players hit. Getting hit by this attack will also strip all of the players boons and transfer them to the boss.
      Note: This attack cannot be mitigated in any way. The only way to avoid this attack is to leave the AoE before the projectile hits. Dodging, Aegis, or skills that apply Invulnerability will not block the attack!
      Frightening Speed mechanic
      Details
      The fight will start by interacting with the body of Captain Thess on the ground, placing the group in combat. Use the time until Kanaxai spawns and becomes vulnerable to precast any skills and position yourself around the boss ready to attack. Once vulnerable, Kanaxai will start with Frightening Speed, so slowly move out while still attacking ready to deal with the mechanic. As soon as the mechanic is over with, Kanaxai will then cast Dread Visage so make sure you are ready to face your character model away from the boss and the Aspects.
      At 90% HP, Kanaxai will gain a CC bar that is vulnerable for 5 seconds. Breaking it will apply Exposed for 5 seconds. Every time the CC bar is broken Kanaxai will gain a stack of Dread Defiance each stack will incoming defiance damage and Exposed duration by 20.5% multiplicatively. Depending on how fast you kill the boss or how many bars you choose to break, Dread Defiance will stack up to 10 stacks, with the following defiance bar values:
      1st - 1200, 2nd - 1510, 3rd - 1900, 4th - 2390, 5th - 3000, 6th - 3780, 7th - 4750, 8th - 5980, 9th - 7520, 10th - 9460
      The CC bars do not regenerate on this encounter, so if a bar is not broken in time, any damage done will cary ovver to the next time the bar is vulnerable. Kanaxai's defiance bar can be vulnerable at the following health percentages providing Kanaxai is not doing another mechanic (if the groups damage is high you will skip some of these bars due to mechanic and phase timings):
      90%, 80%, 70%, 60%, 50%, 45%, 40%, 35%, 30%, 25%, 20%, 15% and 10%.
      During the time the CC bar is up, Kanaxai gains the effect Gathering Shadows. If the bar is not broken, Kanaxai will spawn an Aspect on the edge of the platform. In later phases this can be taken advantage of to gain the Phantasmagoria effect.
      66% World Cleaver
      Mechanics Overview
      Click the tabs below to see an overview of each new major mechanic for this phase and how to mitigate them.
      World Cleaver
      The boss will move to the center of the platform and gain Invulnerability. The Aspects will target the closest players with an orange tether, applying the Phantasmagoria effect until killed, and giving the player two charges of
      . After a few seconds the Aspect will move to an island signified by a blue beam of light and will now be targatable. All players that can see an Aspect will need to
      to their respective islands and kill their Aspect before the orange AoE in the center of the platform fills. If the party kills all of the Aspects in time the boss will attack applying Agony then become vulnerable again. If any Aspects remain the party will wipe.
      Note: The tether from an aspect to a player can be intercepted by a player standing in the tether. This can delay the Aspects moving to an island making it in some cases hard to kill in time. It is advisable unless you know what you are doing to not take tethers from other players. Additionally having Aegis, Invulnerability, or blocking will also delay the tether.
      When using
      , make sure to aim towards the rear of the island to gain enough height in the air to land. On the taller islands you can easily not get enough height and hit the side instead causing you to fall to your death and the party to wipe!
      Details
      Probably some more detail here about strats or mechnaics than the short overview in the mechanics table.
      66% - 33%
      Mechanics Overview
      Click the tabs below to see an overview of each new major mechanic for this phase and how to mitigate them.
      Also known as the Island Fear. This version of Dread Visage is almost the same as the mechanic in the first phase, however this time the boss will teleport to an Island when doing the fear. Once again face your characters model away from the boss and any Aspects to avoid being Feared off the platform, and after the attack the boss will return. Once again being hit by this attack will apply Fear, Agony, Blinded, Torment and being hit for 35% of your maximum health. Additionally, being hit by this attack will give you Extreme Vulnerability, meaning if you get hit by multiple fears, you will be killed instantly.
      If you get hit, using a stun break or having Stability or Resistance will save you from running off the edge of the platform.
      Also known as the tether attack. During Dread Visage at least one Aspect will instead tether the closest player, the same as the World Cleaver mechanic. This will apply the Phantasmagoria effect applying a debuff reducing incoming and increasing outgoing damage by 50%, lasting 30 seconds or until the Aspect is killed, and giving the player two charges of
      . After a few seconds the Aspect will move to an island signified by a blue beam of light and will now be targatable and attack the group until killed or despwans after 30 seconds. The player that can see an Aspect will need to
      to the island and kill the Aspect which will remove the Phantasmagoria effect.
      Note: When using
      , make sure to aim towards the rear of the island to gain enough height in the air to land. On the taller islands you can easily not get enough height and hit the side instead causing you to fall to your death and the party to wipe!
      The Phantasmagoria effect description is incorrect and will actually increase affected players outgoing strike and condition damage by 50%, instead of reducing it. This means in groups that can cope with the increased damage pressure it is beneficial to make sure the DPS players intercept the tether and to ignore the Aspect to deal significantly more damage.
      Details
      Probably some more detail here about strats or mechnaics than the short overview in the mechanics table.
      33% World Cleaver
      Mechanics Overview
      Click the tabs below to see an overview of each major mechanic for this phase and how to mitigate them.
      World Cleaver
      The boss will move to the center of the platform and gain Invulnerability. The Aspects will target the closest players with an orange tether, applying the Phantasmagoria effect until killed, and giving the player two charges of
      . After a few seconds the Aspect will move to an island signified by a blue beam of light and will now be targatable. All players that can see an Aspect will need to
      to their respective islands and kill their Aspect before the orange AoE in the center of the platform fills. If the party kills all of the Aspects in time the boss will attack applying Agony then become vulnerable again. If any Aspects remain the party will wipe.
      Note: The tether from an aspect to a player can be intercepted by a player standing in the tether. This can delay the Aspects moving to an island making it in some cases hard to kill in time. It is advisable unless you know what you are doing to not take tethers from other players. Additionally having Aegis, Invulnerability, or blocking will also delay the tether.
      When using
      , make sure to aim towards the rear of the island to gain enough height in the air to land. On the taller islands you can easily not get enough height and hit the side instead causing you to fall to your death and the party to wipe!
      Details
      Probably some more detail here about strats or mechnaics than the short overview in the mechanics table.
      33% - 0%
      Mechanics Overview
      Click the tabs below to see an overview of each new major mechanic for this phase and how to mitigate them.
      Frightening Speed, but it's also Dread Visage
      This attack is a combination of Frightening Speed and Dread Visage. It is handled in exactly the same way as earlier in the fight. Every player needs to spread out, except this time once the boss starts attacking, face their character model towards the islands to avoid being struck by Fear. Being struck is especially dangerous due to the chance of running into a neighbouring players AoE and being killed by Kanaxai, as well as falling off the platform to your death.
      If you are hit, once again using a stun break or having Stability or Resistance will save you providing you can face away from the boss quickly and don't run into another players AoE as the boss attacks them.
      Details
      Probably some more detail here about strats or mechnaics than the short overview in the mechanics table.