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  • August 5, 2022
  • 7.18 min to read
Overview
Up-to-date

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Template Code
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Boons
Conditions
Role
  • Power Damage
Synergy very high
DPS average
Independence high
Acquiring basicseasy
Achieving masterydifficult
The Power Quickness Firebrand (also Quickness Firebrand or Quickbrand) provides permanent Quickness to the party while dealing good DPS.
It plays very similar to Power Dragonhunter and Power Willbender with the addition of Firebrand mantras and tomes. Thanks to those, the build is able to adapt to various situations with Stability, Resistance, reflects and pulls.
Using
to break defiance bars also increases your allies' Power by 216 for 10 seconds thanks to
.
Its worth mentioning that Power Quickness Firebrand is exceedingly strong when bosses phase quickly. For various T4 fractals, long fights, or if you happen to be in a slower group (most PuG groups), you want to run Condi Firebrand as it provides much higher sustained DPS. If you can't evaluate yourself if this build is a good pick for your party, you should not be playing it!
Equipment
Build
  • Radiance
  • Zeal
  • Firebrand
Defiance Bar Damage
300 damage
(after
)
150 damage
200 damage
(F1)
150 damage
250 damage
750 damage
Alternative Weapons
  • Greatswords, Scepters, Swords with
    /
    and
    /
  • Greatswords and foci with (see Cheat Sheet)
  • Maces for symbol precast
  • Hammer and/or Staff for Might stacking
Situational Skills
A 1,200 range teleport to an ally.
When Stability is needed.
When Stability or a stunbreak is needed.
When Aegis is needed.
Deals an additional 200 defiance bar damage.
A stationary reflect lasting for 10 seconds.
When Stability or a stunbreak is needed.
A 1200 range teleport to an enemy.
Cleanses conditions.
Huge CC and projectile destruction.
Cleanses multiple conditions thanks to charges.
Recharges all virtue skills, grants Invulnerability for 3 seconds.
Details
To keep up Quickness:
  • Use
    whenever ready
  • Use
    and
    (keep in mind that
    only shares Quickness once every 7 seconds thanks to
    )
  • Only use these skills close to your allies - try to "puke" on them with the mantras
  • Keep in mind that equipping/stowing a tome grants you 3 seconds of Quickness every 8 seconds thanks to
    !
The DPS rotation is the same as Power Dragonhunter:
  • If the encounter allows you to, you can prestack the following symbols:
    • Equip Mace and precast
    • Equip Scepter and precast
    • And finally, equip sword and cast
    • This way, when the encounter starts, 3 symbols will hit the target and get up your stacks of
  • On greatsword:
    • Use
      , you should cancel the aftercast with weapon stowing or simply moving
    • Use
      while standing in a symbol inside the target's hitbox (if done correctly it results in 14 hits)
  • On Sword:
    • Use
      , try if possible to cancel the aftercast with weapon swap, stow, or
    • Use
    • Use
    • when you're not receiving hits - use it shortly before breaking defiance bars. Can also be used to help with stacking Might
  • Apart from that:
    • to break defiance bars and provide the group with a temporary 216 Power buff
    • (after
      ) is nice CC skill as well
    • for additional DPS and vulnerability. Also provides 3 seconds of Crippled
    • Scepter plays the same as the sword, just without
Tomes are very useful when no other skills are ready.
also gets refreshed every time an enemy dies (works with anomalies at Skorvald/Artsariiv/Arkk, knights at MAMA, and hallucinations at Siax).
and
are great for high incoming damage scenarios.
  • (F1):
    • is a ticking AoE, good for single target and great for AoE DPS, provides fire field so make sure to use it before the fight to stack some might
    • makes your surrounding allies inflict Burning - worth using as precast
    • is an AoE pull (150 defiance bar damage)
    • Often these skills are used as an opener
  • (F2):
    • Skill 2 is a party condition cleanse
    • Skill 3 grants Vigor, Regeneration and Swiftness
    • Skill 4 is a good party heal
    • Skill 5 increases healing on allies for 8s by 33% and converts up to 5 conditions to boons
  • (F3):
Rotation / Skill Usage
Information
Golem rotations out of the raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.
For that reason, you can find a video with openers, that are efficient to use here.
Firebrand openers
by MagicBot [dT], edited by Vince [dT]
Precasting
If you have a Mistlock Singularity present you can use these skills for precasts:
  1. Cast
    :
    and
  2. Blast the fire field by casting
    or
  3. Use 3 charges of
    and share
    (keep in mind that
    only shares Quickness once every 7 seconds thanks to
    )
  4. Use
    or
  5. Use
  6. Use
  7. Take Mistlock Singularity
  8. Use
Golem Rotation
Scepter/Sword Rotation:
  1. (Scepter/Sword 2)
  2. (Focus 4)
  3. (Focus 5)
  4. Weapon Swap
  5. (GS 4)
  6. (GS 2)
  7. (GS 3)
  8. (GS 5)
  9. If the phase lasts longer than this, continue with the SC rotation.
Golem Rotation
MajesticNoodle [BATS]
Underwater combat
It is very much recommended to play Condi Firebrand since it provides much better DPS compared to the power variant. If you still want to play Power Quickness Firebrand for whatever reason follow these rough guidelines.
  • Open with
    for Resolution
  • Cast
    and swap to spear. Camp spear now.
  • Priority list:
    1. (Spear 2)
    2. (Spear 4)
    3. (Spear 3)