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Kinfall

Challenge Mode Fractal
  • June 22, 2025
Overview

No record

Difficulties
  • Level 95 141 AR
Cycle Day
Potions
Sigils
Whispering Shadow
19,082,024 HP
Defiance Demolisher
Accept the harbinger's challenge and defeat the final boss while he has ten or more stacks of Dread Defiance.
This fight has similar mechanics to Normal Mode but they're all more punishing. The overall damage pressure is fairly high — the numbers mechanic (Frightening Speed) deals 50% of each players' HP and the boss deals high amounts of Torment and Bleeding to any players hit by the bosses auto attack. That means your group needs to be ready to share heals right after splitting up and condition cleanses can be very useful, especially on days with Mistlock Instability: Toxic Trail, Mistlock Instability: Flux Bomb, and Mistlock Instability: Afflicted. Additionally, failing certain mechanics or falling off the platform leads to instant death or a party wipe.
It is considered a condition-favored encounter because the fight is divided into relatively long phases and that allows condition builds, which generally have the higher benchmarks in the current balance, to ramp-up. Another consideration is that some of these builds have easier access to self sustain and damage mitigation without large tradeoffs when compared to power builds.
The same reasoning determines that builds with access to ranged attacks should perform better as it's possible to keep DPS uptime while dropping Axes, staying out of the Boonstrip fields, and spreading out before Frightening Speed.
Mechanics Overview
Freezing Vortex / Vitreous Spike
Also known as the numbers attack. Every player and the boss will get an orange AoE around them, and the plavers will get a random number. Spread out so you are not standing in another AoE and anfter a short period of time the boss will jump to each player and attack in numerical order. After attacking the playersthe boss will return back to its original position and do one final attack, after which it is safe to return to melee range. If you stand in another players, or the bosses final AoE, and the boss attacks you will be killed instantly. When the boss attacks it deals a large amount of damage, based upon your total health, as shown in the gif, this can be avoided by moving quickly away out of range or by using a blink.
Note: Be mindful on days with instabilities such as Mistlock Instability: Toxic Trail and Mistlock Instability: Flux Bomb, since the fields left by these instabilities will cause you to take a lot of unnecessary damage during this mechanic if you do not move out of them!
Frozen Teeth
Also known as the fear attack. A large eye will appear over the bosses head and any Aspects that are on the platform. When this happens turn your character model away to avoid being struck by Fear, Agony, Blinded, Torment and being hit for 35% of your maximum health. Additionally, being hit by this attack will give you Extreme Vulnerability, meaning if you get hit by multiple fears, you will be killed instantly.
If you get hit, using a stun break or having Stability or Resistance will save you from running off the edge of the platform.
Lofted Cryoflash
Also known as the axes attack. A random player will be targeted by an orange AoE. After three seconds the AoE will lock in place, and after a further second the boss will throw a spinning axe leaving a red AoE on the ground lasting for 30 seconds. Standing in this AoE pulse Bleeding and standing in another players AoE will pulse Exposed.
To deal with this mechanic simply walk the AoE away from the boss and other players and move out of it when it locks in place. You can also dodge roll through these AoEs without getting hit.
Terrestial Cryoflash
Also known as the boonstrip attack. The Aspects surrounding the platform will target random players with a large orange AoE. Shortly after they will shoot a projectile which when lands causes Agony and a condition based upon the Aspect shooting the projectile to be applied to any players hit. Getting hit by this attack will also strip all of the players boons and transfer them to the boss.
Note: This attack cannot be mitigated in any way. The only way to avoid this attack is to leave the AoE before the projectile hits. Dodging, Aegis, or skills that apply Invulnerability will not block the attack!
Freezing Vortex
The boss will move to the center of the platform and gain Invulnerability. The Aspects will target the closest players with an orange tether, applying the Phantasmagoria effect until killed, and giving the player two charges of
. After a few seconds the Aspect will move to an island signified by a blue beam of light and will now be targatable. All players that can see an Aspect will need to
to their respective islands and kill their Aspect before the orange AoE in the center of the platform fills. If the party kills all of the Aspects in time the boss will attack applying Agony then become vulnerable again. If any Aspects remain the party will wipe.
Note: The tether from an aspect to a player can be intercepted by a player standing in the tether. This can delay the Aspects moving to an island making it in some cases hard to kill in time. It is advisable unless you know what you are doing to not take tethers from other players. Additionally having Aegis, Invulnerability, or blocking will also delay the tether.
When using
, make sure to aim towards the rear of the island to gain enough height in the air to land. On the taller islands you can easily not get enough height and hit the side instead causing you to fall to your death and the party to wipe!
Gorefrost
Also known as the tether attack. During Dread Visage at least one Aspect will instead tether the closest player, the same as the World Cleaver mechanic. This will apply the Phantasmagoria effect applying a debuff reducing incoming and increasing outgoing damage by 50%, lasting 30 seconds or until the Aspect is killed, and giving the player two charges of
. After a few seconds the Aspect will move to an island signified by a blue beam of light and will now be targatable and attack the group until killed or despwans after 30 seconds. The player that can see an Aspect will need to
to the island and kill the Aspect which will remove the Phantasmagoria effect.
Note: When using
, make sure to aim towards the rear of the island to gain enough height in the air to land. On the taller islands you can easily not get enough height and hit the side instead causing you to fall to your death and the party to wipe!
The Phantasmagoria effect description is incorrect and will actually increase affected players outgoing strike and condition damage by 50%, instead of reducing it. This means in groups that can cope with the increased damage pressure it is beneficial to make sure the DPS players intercept the tether and to ignore the Aspect to deal significantly more damage.
Freezing Fan
Also known as the Island Fear. This version of Dread Visage is almost the same as the mechanic in the first phase, however this time the boss will teleport to an Island when doing the fear. Once again face your characters model away from the boss and any Aspects to avoid being Feared off the platform, and after the attack the boss will return. Once again being hit by this attack will apply Fear, Agony, Blinded, Torment and being hit for 35% of your maximum health. Additionally, being hit by this attack will give you Extreme Vulnerability, meaning if you get hit by multiple fears, you will be killed instantly.
If you get hit, using a stun break or having Stability or Resistance will save you from running off the edge of the platform.
Guttering Light / Glacial Midnight
This attack is a combination of Frightening Speed and Dread Visage. It is handled in exactly the same way as earlier in the fight. Every player needs to spread out, except this time once the boss starts attacking, face their character model towards the islands to avoid being struck by Fear. Being struck is especially dangerous due to the chance of running into a neighbouring players AoE and being killed by Kanaxai, as well as falling off the platform to your death.
If you are hit, once again using a stun break or having Stability or Resistance will save you providing you can face away from the boss quickly and don't run into another players AoE as the boss attacks them.
Fight Overview
Mechanics
  • Precast
    Share boons, precast damaging skills
  • Freezing Vortex / Vitreous Spike
    Stack together, then move out of the AoEs to prevent being launched into the air.

  • Frozen Teeth
    Avoid standing in the orange arrows that originate from the boss.

  • Lofted / Terrestial Cryoflash
    Depending on the AoEs, get launched in the air or stay on the ground to prevent being one shot by the boss.













  • Freezing Vortex
    Stand inside the hitbox to avoid the four red AoEs that move out from the boss in a spiral.
  • Gorefrost
    One player will be targeted by ice spears that will Stun players if hit.
  • Freezing Fan
    Walk through the boss to avaoid the orange AoE that is cast on half the room.
  • Guttering Light / Glacial Midnight
    The boss will steal players Life Fire, then once both have been stolen will pulse damage until its defiance bar has been broken, returning Life Fire to the players it was stolen from.
100%-66%

The fight will start by interacting with the body of Captain Thess on the ground. Use the time until Kanaxai spawns and becomes vulnerable to precast boons, skills / effects, and position yourself around the boss ready to attack.

Slowly spread out untill you are not standing in anyone elses AoE while still attacking the boss. If you have precasted any traps or skills like Necromancer staff marks, the player with the first number should stand in them so that they proc when Kanaxai jumps. After Kanaxai has attacked you try to group up with other players that have also been attacked to make maintaining boons easier.

When facing the outside of the island, it is not necessary to run all the way to the edge to avoid getting feared. Instead stand slightly away from the middle and look between the aspects on the edge of the platform. As soon as the attack has gone off return to the middle to prevernt Kanaxai from jumping away from you.

At 90% HP, Kanaxai will gain a CC bar that is vulnerable for 5 seconds. Breaking it will apply Exposed for 5 seconds. Every time the CC bar is broken Kanaxai will gain a stack of Dread Defiance each stack will reduce incoming defiance damage and Exposed duration by 20.5% multiplicatively. Depending on how fast you kill the boss or how many bars you choose to break, Dread Defiance will stack up to 10 stacks, with the following defiance bar values:
  • 1st - 1200, 2nd - 1510, 3rd - 1900, 4th - 2390, 5th - 3000, 6th - 3780, 7th - 4750, 8th - 5980, 9th - 7520, 10th - 9460
The CC bars do not regenerate on this encounter, so if a bar is not broken in time, any damage done will cary over to the next time the bar is vulnerable. Kanaxai's defiance bar will be vulnerable at the following health percentages, providing Kanaxai is not doing another mechanic (if the groups damage is high you will skip some of these bars due to mechanic and phase timings):
  • 90%, 80%, 70%, 60%, 50%, 45%, 40%, 35%, 30%, 25%, 20%, 15% and 10%.
During the time the CC bar is up, Kanaxai gains the effect Gathering Shadows. If the bar is not broken, Kanaxai will spawn an Aspect on the edge of the platform, resulting in an additional tether during the split phase.

Move the AoE outside the stack and drop it so the edge of the circle is slightly outside Kanaxai's hitbox. Any old axe fields will despawn when a new one is placed. Brave players with builds that have condition transfer abilities can stand inside a field that another player has dropped to gain multiple Bleeding stacks to transfer.

Make sure to start moving out of the expanding AoE early so you can move while still attacking. This attack is unblockable, meaning the only way to avoid being boonstripped is to not stand in the AoE. In later phases multiple AoEs will be chained together so it is advisable to move as a group so that you can bait the AoEs to land in locations that let you all keep attacking.