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  • July 10, 2024
  • 12.92 min to read
Overview
Up-to-date

updated for the 4/16/2024 patch

Template Code
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Boons
Conditions
Role
  • Power Damage
Synergy very high
DPS low
Independence high
Acquiring basicsaverage
Achieving masterychallenging
The Renegade is one of the professions with the most support and utility. It provides permanent Alacrity, half of the necessary Might with
, and if that is not enough already, the Renegade has also excellent CC capabilities with
and
.
Damage-wise the Renegade is on the lower end compared to the other damage dealing classes. This does not imply that the damage doesn't matter; in fact Renegade has a very juicy burst that makes slacking DPS players sweaty.
Since the Renegade is a power-oriented build it benefits from
and
.
Renegade requires 33.3% Boon Duration minimum to maintain Alacrity, pressing
off-cooldown. Due to the nature of most fractal encounters, Boon Duration close to this can safely be run thanks to precasting and short phases/fights (especially when precasting with a high Boon Duration gearset). If you want more room for error and safer uptimes, use the gear optimizer to adjust your build.
Equipment
Check the gear optimizer for more gear variants!
On days with Mistlock Instability: Boon Overload, you can replace all Diviner gear with Berserker/Dragon pieces.
Dragon pieces can be freely replaced with Berserker for a slight DPS loss.
  • Diviner
  • Berserker
  • Diviner
  • Berserker
  • Dragon
  • Berserker
  • Berserker
  • Berserker
  • Berserker

Any item with the same stats may be used!

Renegade
Dragon
Berserker
Berserker
Diviner
Dragon
Dragon
Food
Utility
Relic
Staff VS Greatsword
  • Berserker

  • Berserker

When playing Power Renegade, both Staff and Greatsword are valid choices as a second weaponset and situationally optimal depending on the group and encounter. In T4 Fractals, due to most defiance bard requiring 800cc and
applying an instant 600 CC, Greatsword is the recommended choice for more damage.
In CMs there is a larger CC contribution requirement, however with builds such as Heal Chronomancer and Power Scrapper providing large amounts of CC, along with contribution from DPS builds, in a lot of cases you can play Greatsword. However if CC is non-existant in your party it may be a better option to take Staff to provide the extra CC yourself.
If you do play Greatsword on CMs, On Artsariiv, you should take
on Greatsword to instantly break 2 clones in the 33% split with
. On Arkk it is generally better to play Staff to break the Defiance Bar instantly unless you are in a speedkill.
Please consider which weapon best fits your group based on both its needs and speed. Arguments for both are valid for almost every fight.
Build
Traits
  • Devastation
  • Invocation
  • Renegade
Situational Traits
Will increase your personal Might generation and is taken as an alternative to
if you are not maintaining 25 stacks.
This trait is a personal DPS increase. It can be used on shorter fights where you can precast most of the required Alacrity at the Mistlock Singularity.
Defiance Bar Damage
Hard Crowd Control:
Soft Crowd Control:
Dealing with No Pain, No Gain
Note that with a build like Scrapper, Virtuoso, Scourge, or Specter who can strip boons while doing their rotation, you shouldn't have to deal with Mistlock Instability: No Pain, No Gain on most fights. Although there will be some T4s where you will need to help and also on Arkk and MAMA depending on the build.
There are multiple weapons in your arsenal to deal with the instability Mistlock Instability: No Pain, No Gain and make it easier to manage the boons that the enemy will receive from this instability (the internal cooldown is 20 seconds). For fractals with Mistlock Instability: No Pain, No Gain it is recommended to run a staff with
instead of a
. The
will transfer three boons from enemies to you when you interrupt an attack. For enemies with a defiance bar, using a CC skill while the enemy is casting any ability counts as interrupting, even if there is no "interrupted" message. This can also be run on Greatsword or Sword instead of
if necessary, and the boonstrip can be procced with
.
  • Berserker

  • Berserker

  • Berserker
  • Berserker
As for legends that you want to run due to a lack of boonstrip in a group, the general rule of thumb is to run
and
. When you can't remove the boons with
, use
in
.
If you find the stability to be an issue on fights where
isn't enough to cover the Stability, you can run
and
. Alternatively heavily rely on your
to strip the boons and run
and
. However, this isn't recommended due to the unreliability of
.
Situational Skills
SkillUsage
Renegade - Citadel Order
Cast Heroic Command, when you see your party missing Might. When casting with 5 Stacks of Kalla's Fervor you will provide 10 Might.
A Group Heal and source of Resolution.
A 600 AoE CC skill. Can be cast to CC a Boss, a group of adds, or to remove boons from enemies with
A DPS skill that also stacks Vulnerability on its target.
Shadows steps you to an enemy target. In combination with
, can be used for a variety of skips in certain fractals.
A DPS skill. Make sure to toggle this skill on when you do your burst.
AoE Stun around your character. Useful for CCing 2 clones at the same time with a
in the 2nd CC Phase of Artsariiv.
Blocks projectiles and is a light combo field, allowing for easy condition cleanses. This skill is used in T4 fractals with high incoming ranged damage pressure.
Remove 3 boons from enemy target.
Pull enemies together in a 360 radius. Useful for pulling adds together.
Often called 'Road', it is used to provide stability to the party.
500 CC in 4 seconds through Taunt and Slow.
Similar to
, also gived a small heal for every hammer hit.
Herald -
Gives the party Superspeed. Useful for skips with
.
Details
Opening Rotations
_To preface, there are 2 general rotations detailed below that are typically used for different power fights pertaining to the different weapon sets. Adapt them as you see fit.
Greatsword/Sword+Sword
Start on
. Precast
to get 45 energy.
Greatsword Burst
  1. Legend swap and activate
    or
  2. Swap to Sword
Sword Burst
  1. ->
    ->
Staff/Sword+Sword
Start on
Kalla.
Staff rotation
  1. Legend swap and activate
    or
  2. Swap to Sword
Sword Burst
  1. ->
    ->
Ideally you would want to do both rotations under the effect of Exposed. To understand the CC distribution for this, please check the CC distribution guide
Precasting
Start on
  1. Cast
    to generate a Fire field.
  2. Blast Might with
    (if on staff, otherwise skip).
  3. Press
    to generate Alacrity.
  4. Take the Mistlock Singularity.
  5. Blast Might with another
    (if on staff, otherwise skip).
  6. Share Alacrity again with
    .
  7. Swap to
    and cast
    .
  8. Swap back to
    .
Priority Skills
Utility:
Sword:
Greatsword:
Weapon Swapping:
Sword auto attacks are better than Greatsword autoattacks. Try to start each phase and your burst rotations in Greeatsword and finish on Sword.
General Rotation Guide
Energy Management:
Renegade has lower cooldowns than many other classes at the cost of its other mechanic, energy. Energy is replenished over time as indicated by the arrows to the left and right of the energy indicator. Every arrow indicates 1% point of energy gained/lost per second. All skills cost energy so plan accordingly. Remember, your primary job is to give Alacrity, Might, and CC. Then your burst damage. This can be initialy difficult to learn, so here are a few tips:
  1. Plan your play: This also comes down to knowing the fight well. For example, just before a split phase like at Artsariiv, casting
    may not be worth it.
    needs 6 seconds to share Alacrity to your Group. It is better to use the 20 Energy to Burst instead.
  2. Drain your energy: You want to almost always take advantage of
    . As a result, legend swapping off cooldown is the best way to take advantage of that. Using
    and
    are examples of things you can do to drain your energy. Certain weapon skills can do that as well.
  3. Plan your skill costs: Often times, you will want to know the energy costs of your skills before certain phases. For example,
    ,
    and
    are often used in conjunction with a weapon skill like
    before legend swapping in a few boss phases. This is a total cost of 75 energy minimum to execute.
Kallas Fervor
Kalla's Fervor gives 2% strike damage, 2% condition damage and 2% life-steal damage per stack, for a maximum of 5 stacks. Stacks are obtained every time you critically strike a foe. Using
or
is an easy way to reach 5 stacks.
Important Traits
  1. : Increased damage if endurance is full. Dodging will lose this trait and also lose crit cap. If dodging is necessary, cast
    or
    .
  2. : Increases your DPS in the first 20% of the fight so ensure a clean opener (see above for rotation)
  3. : Increases your DPS in the last 50% of the fight. Try to use burst skills in this window, but not worth overly delaying skills.
  4. : When legend swapping, try to go below 10 energy to proc this trait, resulting in 75 energy on the next legend. This allows for more burst skills to be cast.
  5. : This trait gives a 10% strike damage increase for every
    ability used.