Up-to-date | updated for the 4/16/2024 patch |
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Template Code | [&DQYfHSkfOBsXAXQAexbLAL4BAABQAQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=] |
Conditions |
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Role |
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Synergy | high |
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DPS | very high |
Independence | low |
Acquiring basics | average |
Achieving mastery | difficult |
Useful for skipping with Superspeed, especially in combination with or . | |
If there are no other Weakness source in your party besides yourself. Make sure to adjust your gear accordingly for the loss of Precision. In many cases, if you have a Soulbeast in your group, Weakness should be covered with their . Furthermore, you may ask the Soulbeast to bring for additional Weakness uptime. | |
If you need more defence in Thaumanova Reactor Fractal Heat Room. |
Skill | Damage |
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332 with Launch | |
from | 232 with Launch |
100 with Daze | |
200 with Knockdown | |
200 with Float | |
250 with Float | |
33 / s (99) with Chilled | |
15 / s (45) with Crippled | |
15 / s (60) with Crippled |
Heal | |
Take it for additional Might from blasting fire fields. It is much less healing than . | |
Provides a larger burst heal than . | |
Another alternative healing skill affecting allies close to the target you strike. | |
Offensive | |
Use this instead of once you are comfortable avoiding damage without an extra block skill. | |
Use this skill instead of if you need extra cleave damage at the cost of some target dps. Also useful to generate Might with a fire field. | |
Defensive | |
Another defensive utility skill granting Protection and Stability. | |
Strong defence against pulsing damage like the Heat Room in Thaumanova Reactor Fractal. |