| Up-to-date | we are working on it...  | 
|---|---|
| Template Code | [&DQYfHSkfOBsXAXQAexbLAL4BAABQAQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=] | 
| Conditions | 
  | 
| Role | 
  | 
| Synergy | high | 
|---|---|
| DPS | very high | 
| Independence | low | 
| Acquiring basics | average | 
| Achieving mastery | difficult | 
| Useful for skipping with Superspeed, especially in combination with or . | |
| If there are no other Weakness source in your party besides yourself. Make sure to adjust your gear accordingly for the loss of Precision. In many cases, if you have a Soulbeast in your group, Weakness should be covered with their . Furthermore, you may ask the Soulbeast to bring for additional Weakness uptime. | |
| If you need more defence in Thaumanova Reactor Fractal Heat Room. | 
| Skill | Damage | 
|---|---|
| 332 with Launch | |
| from | 232 with Launch | 
| 100 with Daze | |
| 200 with Knockdown | |
| 200 with Float | |
| 250 with Float | |
| 33 / s (99) with Chilled | |
| 15 / s (45) with Crippled | |
| 15 / s (60) with Crippled | 
| Heal | |
| Take it for additional Might from blasting fire fields. It is much less healing than . | |
| Provides a larger burst heal than . | |
| Another alternative healing skill affecting allies close to the target you strike. | |
| Offensive | |
| Use this instead of once you are comfortable avoiding damage without an extra block skill. | |
| Use this skill instead of if you need extra cleave damage at the cost of some target dps. Also useful to generate Might with a fire field. | |
| Defensive | |
| Another defensive utility skill granting Protection and Stability. | |
| Strong defence against pulsing damage like the Heat Room in Thaumanova Reactor Fractal. | 
