Background picture
  • January 5, 2024
  • 13.665 min to read
  • xChris
Overview
Up-to-date

updated for the 11/28/2023 patch

Template Code
[&DQYfFRomOBV0AHQAcwBzADUXNRfLAMsAEhcSFwAAAAAAAAAAAAAAAAAAAAA=]
Boons
Conditions
Role
  • Condi Damage
Synergy average
DPS high
Independence average
Acquiring basicsdifficult
Achieving masterychallenging
The Condi Weaver is an unique build that can be played very effectively in Sunqua Peak and Silent Surf CMs (this build can also be an attractive choice for other CM and T4 encounters with longer phases, like Ensolyss, if you find yourself in a slow group).
Condi Weaver can deal very high amounts of damage, and even rival strong builds like Condi Holosmith and Condi Specter when played properly.
This build is naturally tanky due to its rotation, having above 90% uptime on the
buff. On top of that damage reduction, it has permanent 10% DR from
and 7% DR on ~ 40% uptime from
.
The main downside of Condi Weaver apart from the complexity of its rotation is the lack of unique party buffs and overall boon generation, apart from some Might generated by
.
Equipment
This build uses the Jade Bot Core: Tier 10 in combination with 18
.
  • Viper
  • Viper
  • Viper
  • Viper
  • Viper
  • Viper
  • Viper

Any item with the same stats may be used!

Weaver
Heal
Utilities
Elite
Sinister
Viper
Viper
Viper
Viper
Viper
Food
Utility
Relic
Build
Traits
  • Fire
  • Earth
  • Weaver
Situational Traits
Can easily cover a large amount of Might for your group at a minor personal DPS loss. This build can't generate any
stacks so the dps loss comes only from the time you need until your own might ramps up.
Provides a bit of tankiness in the form of extra vitality for minimal DPS loss.
Defiance Bar Damage
Hammer
SkillDamage
Hammer
150 with Stun
200 with Knockdown
50/s with Immobile
33/s with Chilled
250 with Float
Scepter
150 with Stun
33/s with Chilled
33/s with Chilled
Warhorn
150 with Pull
150 with Knockback
20/s with Blinded
Focus
400 with Knockdown
15/s with Crippled
33/s with Chilled
200 with Daze
Many of these skills aren't accessible during the normal rotation due to being locked behind attunements you don't use.
Situational Skills
If you do want to switch any of your utilites in favor of one of the skills listed below, you should prioritise dropping
before
and
.
Heal
An additional Might source from blasting fire fields. Overall provides less healing than
.
A stronger alternative healing skill when you need to restore a large amount of health very quickly.
Another alternative healing skill affecting allies close to the target you strike.
Offensive
A stronger alternative to
but relies on rng and works better in fights with longer phases.
Defensive
A stun break with the addition of 3 blocks.
Another stun break that provides extra Protection and Stability.
A strong skill providing a lot of barrier and extra Stability.
Yet another stun break with the addition of evade frames.
Utility
A 900 units teleport for easy repositioning.
You can sacrifice some DPS for a powerful insta rez, can be very useful during "Dancing with Demons" runs.
Situational Weapons
  • Scepter - A lower dps option that is fully ranged and opens up the offhand slot.
  • Warhorn - Your first choice of off hand, useful if your group struggles with boon uptime due to access to
    .
  • Focus - Less dps than warhorn but offers higher cc and more situtional utility in the form of condi cleanse with
    and invulnerability with
    .
Rotation / Skill usage
Golem rotations out of the raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.
Important Notes
  • is one of your most important DPS skills. Use it off cooldown!
  • Make sure to always use
    in
    . If the boss is about to phase or die, your next best option is to use it in
    . If you find yourself is any other element, you should use it regardless, as it grants increased strike damage on your next few attacks.
  • should be used before attuning to
    for maximum damage output. However, if the boss' breakbar is about to be broken or about to phase, you can also use it during
    or
    .
  • Although it is important to follow the weave self rotation as closer as possible, the timing when it comes to completing it, is extremely tight and you might find yourself unable to do it especially if you don't have boons precasted on you and they have to be applied once you get in combat. In that scenario the best adjustment you can do is slightly altering the ending. Instead of doing the
    /
    =>
    /
    =>
    /
    loop, do this one:
    /
    =>
    , use
    and activate
    there, attune to
    /
    , use
    , activate
    , move to
    /
    and continue with the main loop.
  • In the video, a 2nd
    rotation is shown, which is the same as the 1st. If the encounter has downtime due to phases in between when the boss can't be damaged and
    comes off cd then you can freely attune to air and start from the opener. If it doesn't and you know the boss is going to phase before you need to finish the weave self loop, then you can use
    right away the moment it comes off cd in the attunement you are in and only switch between
    and
    without entering
    . If you get
    off cd mid fight and the phase is long enough that you need to complete it then it is recommended to attune to
    and start from there because completing weave self otherwise is going to be a lot more awkward.
  • Hammer 3 orbs are an important part of your damage not only because of their offensive buff but also because they apply condis each time they hit the enemy (they hit once per second). That is why you want to have both
    and
    active for as longer as possible. Keep in mind that these buffs get activated together with
    but you can only activate
    individually because you never double attune
    . Eventually the cooldown of
    starts being less aligned with the rotation which is why you go from throwing
    before leaving
    to throwing it when you enter
    /
    and then when you leave
    /
    . If needed you can also use
    in
    /
    as long as you know
    is going to be ready to activate.
Rotation during Weave Self
  1. x2
  1. x4
  1. x6
  1. x3
  1. x6
Golem Rotation
by Ryan
Precasting
Precast in non boonstrip fights
If you know you can only get one
during the fight then you can precast it and use the second one later. To do that you have to:
  • Start on
    /
    and precast
    , replace a utility with
    and precast it.
  • Attune to
    /
    and precast
    .
  • Switch back your replaced utility.
  • Take the Mistlock Singularity and attune to
    /
    for
    .
  • Attune to
    /
    and start the fight.
Precast in fights with boonstrip
In Sunqua Peak and Silent Surf CMs boons and some specific buffs get stripped the moment you enter combat so your precast has to be adjusted. Also these fights favor use of
.
  • Start on
    , precast
    replace your other utilities with
    ,
    and precast them.
  • Take the Mistlock Singularity and cast another
  • Attune to
    /
    and switch back to your normal utilities.
  • Attune to
    /
    for
    .
  • Attune to
    /
    and start the fight.
Extra Precast for Sunqua Peak and Silent Surf CMs
If you have an extra set of weapons (or legendary sigils), you can also precast the effects of
and
. To do that:
  • Switch to the sigils.
  • For Sunqua Peak fall below the stairs before the boss' arena to get in combat and switch to any attunement.
  • For Silent Surf let go of the parachute a bit earlier so as you get in combat when you fall down and switch to any attunement.
  • Once you are out of combat, you can switch the sigils back to
    and
    .
Rotation outside of Weave Self
  1. until
    is almost off cd
  1. x4
  1. until
    is off cd
  1. x4
  1. until
    is almost off cd
  1. x3
  1. x3
  1. x2 =>
    =>
    until
    is off cd