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- August 10, 2022

Guide

Achieving 100% Critical Chance is desirable for most **power-based** Guild Wars 2 builds. As your Critical Damage will be much higher due to large amounts of Ferocity, the value of Critical Chance (and therefore Precision) exceeds other attributes like Power.

At level 80, the conversion formula to calculate Critical Chance from Precision is:

```
````Critical Chance = (Precision - 895) / 21`

From the above equation, it follows that **2995 Precision** is enough to reach 100% Critical Chance.

You can subtract the following values in general:

**1000 base Precision**at level 80- 25% Critical Chance from
**Fury**(**525 Precision**)

Which brings it down to **1470 Precision**, without any traits, gear, upgrades or consumables.

Runes and Sigils are our next step to consider increasing Precision The most obvious choice would be , but in Fractals we want to take (and ) to benefit from frequently broken defiance bars. Which leaves us with item affixes and runes as other sources of Precision.

A full ascended set of **Berserker** items is equal to **961 Precision** (dual wield) or **960 Precision** (two-handed).

So you'll 509 Precision (dual wield) or 510 Precision (two-handed) to reach 100% Critical Chance. The next source of Precision we should consider our our runes:

So you'll 509 Precision (dual wield) or 510 Precision (two-handed) to reach 100% Critical Chance. The next source of Precision we should consider our our runes:

Common Power Rune Choices | Precision Required Dual Wield | Precision Required Two-Handed |
---|---|---|

509 | 510 | |

209 | 210 | |

334 | 335 |

If your chosen Rune doesn't have you reaching 100% Critical Chance, the next step is to swap Berserker's items (Major: Power; Minor: Precision, Ferocity) for Assassin's (Major: Precision; Minor: Power, Ferocity) to gain more Precision. Additionally some condition builds such as Condi Virtuoso benefit from incresed Precision. In this case Viper's items (Major: Condition Damage, Power; Minor: Expertise, Precision) are swapped for Sinister (Major: Condition Damage; Minor: Power, Precision) and Rampager's (Major: Precision; Minor: Power, Condition Damage) items.

Our final gear choice we can make to increase Precision is to use Consumables and Infusions. Most power builds use for food. However can be a good choice if you miss a small amount of Precision to crit cap. Also available to use is can be used but we would recommend taking extra Assassin's items if possible to be able to benefit from Acsended Feasts.

Keep in mind that you can also take (Or its +7 and +9 counterparts), but normally it is easier to calculate with a full set of Power infusions.

Use our Gear Optimizer to calculate the optimal setup of Runes, Sigils, Stats and Consumables.

While some professions have access to passive signet utility skills increasing Precision by 180 points, there is usually a better DPS skill if you are crit capped already.

If for some reason your build isn't optimized yet and you are missing at least those 180 points, it is recommended to take the Precision signet instead of the weakest other utility skill.

If for some reason your build isn't optimized yet and you are missing at least those 180 points, it is recommended to take the Precision signet instead of the weakest other utility skill.

Apart from that, various traits increase either Precision or Critical Chance directly.

Some of them will easily put you above 100% Critical Chance so you don't need any Assassin's pieces.

Some of them will easily put you above 100% Critical Chance so you don't need any Assassin's pieces.

Below are some popular trait choices to push Critical Chance.

Profession | Skill | Precision |
---|---|---|

Warrior | 180 | |

Thief | 180 | |

Elementalist | 180 |

Profession | Trait Line | Trait | Condition | Critical Chance | Precision |
---|---|---|---|---|---|

Elementalist | Weaver | Target must have Weakness | 10% | 210 | |

Guardian | Radiance | Target must have Burning | 10% | 210 | |

Guardian | Radiance | Player must have Resolution | 25% | 525 | |

Guardian | Radiance | - | 3.8% | 80 | |

Ranger | Skirmishing | Player must hit from behind or the side | 10% | 210 | |

Ranger | Skirmishing | Player must have Fury | 10% | 210 | |

Engineer | Firearms | Target must have Bleeding | 10% | 210 | |

Engineer | Firearms | Target must be closer than 300 units | 15% | 315 | |

Thief | Critical Strikes | Player health must be above 90% | 5% | 105 | |

Thief | Critical Strikes | Player must hit from behind or the side | 7% | 147 | |

Necromancer | Curses | 2% per unique condition on target | up 28% | up to 588 | |

Necromancer | Reaper | 2% per stack of Vulnerability on target | up to 50% | up to 1050 | |

Revenant | Invocation | Fury has increased effectiveness | 20% | 420 | |

Revenant | Renegade | Player must have full endurance | 33% | 693 | |

Mesmer | Virtuoso | Player must have Fury | 10% | 210 | |

Warrior | Strength | - | 5% | 105 | |

Warrior | Arms | Player must have Fury | 5% | 105 |

Profession | Specialization | Trait | Note | Precision |
---|---|---|---|---|

Soulbeast | Beastmastery | This will only apply to yourself if you are in | 150 | |

Thief | Deadeye | Target must be marked | 200 | |

Elementalist | Weaver | Converts 13% of your Vitality to Precision |